

Sonic mania game series#
In fact, I was a fan who remembered how great this series once was, and like many people wished Sega would return to the simplicity of those old days. I’ve played more, and own almost every Sonic game for the Genesis, and Game Gear. I’ve played many of these games, having a Genesis when I was young, and then picking up both Adventures on Gamecube, as well as the 2006 entry. The history has more highs (Sonic Generations) and lows (Sonic Boom), but really this little hedgehog has been on a wild roller coaster both through reviews and games. While Sonic Adventure and Sonic Adventure 2 were good games, they have not aged extremely well, but Sonic eventually fell on hard times, leading towards games like Sonic the Hedgehog, in 2006. As one of the stars of the 16-bit era, Sonic had issues moving to the next generation. He helped sell the Genesis and talk about blast processing. Sonic has been Sega’s main talent for a very long time. That legacy has taken a bit of a beating. The question is whether Sonic Mania lives up to the legacy of Sonic. To see it done with a major property such as Sonic makes it even more impressive. To have a studio take a fan game idea and want to make an official game out of it is surprising.

It was created by Christian Whitehead, who made fan games of Sonic and eventually a history of working with Sega on a number of ports of their properties. Sonic Mania made a big splash as it was created after a number of years. Also Available on Nintendo Switch, PlayStation 4, and Xbox One.
